DayZ 1.7.5 Update Changelog

dayz-1-7-5-update-changelog Ok survivors, there is a new update for DayZ coming soon… 1.7.5. Here is a list of everything the DayZ devs have fixed and the new features they added. This is going to be freaking awesome! Read below:

Community Notes:

  • DayZ 1.7.5.ReleaseData-1st-M1D25

Community Change log:
Client:

  • [Prerequisites] beta-patch ((Newest)).
  • [NEW] Weapon – Sa58P_EP1. (Military)
  • [NEW] Weapon – Sa58V_EP1. (Military)
  • [NEW] Weapon – Sa58V_RCO_EP1. (MilitaryS)
  • [NEW] Weapon – Sa58V_CCO_EP1. (MilitaryS)
  • [NEW] Weapon – G36C. (HeliCrash)
  • [NEW] Weapon – G36C_camo. (HeliCrash)
  • [NEW] Weapon – G36A_camo. (HeliCrash)
  • [NEW] Weapon – G36K_camo. (HeliCrash)
  • [NEW] Weapon – M40A3 (MilitaryS)
  • [NEW] Vehicle – HMMWV.
  • [NEW] Vehicle – MH6J_DZ.
  • [NEW] – Ability to flip ATV’s.
  • [NEW] – Zeds spawn while in vehicles.
  • [NEW] – Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
  • [NEW] – Zeds now have the ability to pull you from open vehicles.
  • [NEW] – New Load screens added.
  • [NEW] – Chopper weapons can now be reloaded.
  • [NEW] – UH60Wreck added
  • [NEW] – New zed & loot spawn systems rewrote Phase 1.
  • [NEW] – Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
  • [NEW] – Infection changes when eating cooked food and drinking water. (tin and canned items don’t count)
  • [NEW] – Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) – Press f12 to use
  • [NEW] – Peripheral Dots removed fully.
  • [NEW] – Toolbox is now needed to build Wire,tanktrap.
  • [NEW] – Etool is now needed to build Sandbags.
  • [NEW] – 5 New types of food (“FoodmuttonCooked”,”FoodchickenCooked”,”FoodBaconCooked”,”HIDDEN”,”FooedRabbitCooked”).
  • [NEW] – 4 New Raw food. (“FoodbaconRaw”,”FoodchickenRaw”,”FoodmuttonRaw”,”foodrabbitRaw”)
  • [NEW] – Bloodbags now has an infection chance.
  • [NEW] – Added moving combat roll (KK’s Volt).
  • [NEW] – Survived Dayz added to Epeen monitor

***** Not added to the dev builds *****

  • [NEW] – Basic Anti teleport script.
  • [UPDATED] – BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
  • [UPDATED] – Added a much faster login process. (Advantages: Login Speed up)
  • [UPDATED] – Limted amount of ammo found with weapons.
  • [UPDATED] – Gender selection images updated thanks Des.
  • [UPDATED] – Updated infection chance during zed attacks from 1/1000 to 1/500.
  • [UPDATED] – Changed Loot tables to increase the supply of Antibiotic drops.
  • [UPDATED] – Combat Mode is now affected by everything you do and everything done to you (example any kind of damage).
  • [UPDATED] – Max local zeds updated based on the area you’re in (example CityCapitals – 50, City’s – 40, Village’s – 40, Local – 10).
  • [UPDATED] – Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
  • [UPDATED] – UH1 Crash sites no longer all spawn on server start but throughout the game.
  • [UPDATED] – Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
  • [UPDATED] – Loot chance reworked, Result should now be instant spawn loot.
  • [UPDATED] – Much faster fn_instring.
  • [UPDATED] – Cargo space redo.
  • MI17_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 50;, transportmaxbackpacks = 10; )
  • UH1H_DZ ( transportMaxWeapons = 5;, transportMaxMagazines = 25;, transportmaxbackpacks = 4; )
  • AH6_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 10;, transportmaxbackpacks = 2; )
  • Mh6J_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 20;, transportmaxbackpacks = 0; )
  • AN2_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 80;, transportmaxbackpacks = 15; )
  • [UPDATED] – CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
  • [UPDATED] – Zeds will talk to other zeds within 80 meter.
  • [UPDATED] – Combat Logging is now active during Zombie chase.
  • [UPDATED] – Backpacks updated. (https://github.com/R4Z0R49/DayZMod/wiki/Backpacks)
  • [UPDATED] – Animal Meat reset. 2(Default),4(sheep),4(goat),4(boar),8(cow)
  • [UPDATED] – Epeen monitor moved to scroll lock key and work started on moving to diary
  • [UDDATED] – Massive cleanup remove all useless files.
  • [UPDATED] – Redone all public EH’s
  • [UPDTAED] – Combat/zombie logout + anti-duping overhall – (https://github.com/R4Z0R49/DayZMod/commit/44321a6856f5fd2d5544d1293c2450f9b2df6fbd)
  • [UPDATED] – String tables to include = English, German, Russian, Spanish, Dutch, French
  • [Fixed] – Zeds hearing should now be fixed.
  • [Fixed] – Temperature icon color now ranges from iceblue (cold) to red (hot)
  • [Fixed] – German Tranlations updated.
  • [Fixed] – mi17 gunner seat is now fixed (you no longer stand outside)
  • [Fixed] – Bloodbag glitch fixed.
  • [Fixed] – UH1Y_DZ animation issues.
  • [Fixed] – Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
  • [FIXED] – Epeen monitor animation should now work correct without the fps drop.
  • [FIXED] – DZ_Czech_Vest_Puch backpack class config. (Warning Message: No entry ‘bin\config.bin/CfgMagazines.DZ_Czech_Vest_Puch’.)
  • [FIXED] – Variable spelling mistakes hsould be corrected now.
  • [FIXED] – Moved all new foods to stringtable.
  • [FIXED] – Fixed infection chance when giving blood.(No longer applies to player giving blood) 🙁
  • [FIXED] – ALT F4 Sync issue now fixed
  • [REMOVED] – BAF_L85A2_RIS_CWS (Based on poll)
  • [REMOVED] – Banned m136 as it never really worked and served no real purpose.
  • [REMOVED] – In Combat bot removed while we work on speed improvements.
  • [REMOVED] – MPTable now removed.
  • [REMOVED] – Peripheral Vision. (Peripheral Dots)
  • [REMOVED] – Axes now have a small chance to fail due to them being blunt (others later) 9% Chance. ** Can still be used as weapon **
  • [REMOVED] – Matches can now run out (others later) 9% Chance. (at this time this is a random chance)
  • [REMOVED] – Knife will now have a chance to go blunt causing it to give less food from gutting animals 9% chance(Blunt), 50% less food(Guting)
  • [REMOVED] – You can now longer apply more then one bloodbag per 10 mins per player
  • [REMOVED] – You can no longer regain blood from cooked food for 1 hour after eating. (ie spamming cooked meat to regain hp)
  • [REMOVED] – No longer need tool box to place bear traps.
  • [REMOVED] – You can no longer consume food while your not hungry (within 3 mins of eating)
  • [REMOVED] – You can no longer drink while your not thirsty (within 3 mins of drinking)
  • [REMOVED] – 6 New items added to loot tables. (Inplace of item lockup or braking)
  • [REMOVED] – Food models removed

Hive:

  • [Prerequisites] beta-patch 99806 – Pending updated to newest version.
  • [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft.com/en-us/download/details.aspx?id=8328)
  • [NEW] – Added new constraint to block non Dayz items from being wrote to the db
  • [UPDATED] – Publish Object will now only publish items allowed. (tents, other deployables)
  • [UPDATED] – Updated Basic SQL Procs.
  • [Fixed] – Crash issue on stale child calls

I know we are excited about all of the changes coming up. What are you looking most forward to?

avatar
Posted by -TX- Ryan

5 Comments

  1. avatar
    exec.- (29 Jan 2013, 0:09)
    Reply

    why you don’t want to permit the players can regain HP via coocked meat? :S
    that is very important…

    u cant give blood urself via blood bag but now u cant regain hp via coocked meat?
    why that desition?

  2. avatar
    ForcedFed (03 Feb 2013, 22:56)
    Reply

    How many 20oz steaks can you force feed yourself?

  3. avatar
    Dylan (05 Feb 2013, 13:25)
    Reply

    When will the server be updated to the newest version i couldnt login last night.

    • avatar
      -TX- Ryan (07 Feb 2013, 10:58)
      Reply

      we are working on it as we speak…. the update is having a few issues when trying to log in. Hopefully it will be fixed today 🙂

  4. avatar
    Ambient (07 Feb 2013, 15:25)
    Reply

    exec “why you don’t want to permit the players can regain HP via coocked meat? :S
    that is very important…

    u cant give blood urself via blood bag but now u cant regain hp via coocked meat?
    why that desition?”.

    Aslong as there is a seperate hunger meter in-game, then it’s alright 🙂



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